• No. 1 for Social Netball in Gloucestershire

Rules

If you’re joining a Netball Fun League for the first time, or you just want to brush up on the differences between minor and major infringements, check out our netball rules guide below. From September 2016 various rules were amended by England Netball, our Umpires now comply with these. If you wish to, please download an outline PDF document by clicking here

Other documents Netball Fun League Teams/Players should be aware of are available by visiting the “Members – Support” links in the main website navigation menu. Our full “Terms and Conditions” are available by clicking here

Below is a link to a great video which covers all the basics you need to familiarise yourself with. Well worth a look, just click the button below.

Before a Match


The Players are responsible to ensure that their jewellery is removed, their fingernails are the correct length (for details on this click here). The team captains should perform the “toss” to decide who has the first centre pass.

Starting or Restarting the Game


The Players are responsible at the start and restart of play. Centre passes are taken alternately by the Centre, after a goal has been scored. All players must start in the goal thirds except the two Centres. The Centre with the ball starts with either one or both feet in the Centre Circle (if on one foot then the other must not have contact with the ground outside the Centre Circle) and must obey the footwork rule after the whistle has been blown. The opposing Centre stands anywhere within the Centre Third and is free to move. The Centre pass must be caught or touched by a player in or landing in or jumping from a stance in the Centre third.

Playing the Ball


A player who has caught or the ball shall play it or shoot for goal within three seconds. A player may bounce or bat the ball once to gain control Once released, the ball must next be touched by another player. There must be room for a third player between hands of thrower and catcher. A player on the ground must stand up before playing ball.

Footwork

Having caught the ball, a player may land or stand on one foot – while the landing foot remains grounded, the second foot may be moved anywhere any number of times, pivoting on the landing foot if desired. Once the landing foot is lifted, it must not be re-grounded until the ball is released. 
Two feet (simultaneously) – once one foot is moved, the other is considered to be the landing foot, as above. Hopping or dragging the landing foot is not allowed.

Scoring a Goal

Only GS or GA can score – they must be completely within the circle when the ball is received in order to shoot for goal.

Toss Up

This is administered for all simultaneous infringements. The two players stand facing each other at their own shooting ends with hands by their sides and the umpire flicks the ball upwards not more than 600m (2ft) in the air as the whistle is blown. A FREE PASS is awarded for infringement of any of the preceding rules. It may be taken by any player allowed in that area, as soon as they have taken up a stationary position. (A player may not shoot from a free pass in the shooting circle).

Obstruction

Player with ball: the nearer foot of the defender must be 0.9m (3ft) feet from the landing foot of the player with the ball, or the spot where the first foot had landed if one has been lifted. The defender may jump to intercept or defend the ball from this 0.9m (3ft) feet distance.

Player without ball: the defender may be close, but not touching, providing that no effort is made to intercept or defend the ball and there is no interference with the opponents throwing or shooting action. Arms must be in a natural position, not outstretched, and no other part of the body or legs may be used to hamper an opponent.

Intimidation: of any kind, is classed as obstruction. A standing player is not compelled to move to allow an opponent a free run, but dangerous play must be discouraged, e.g. moving into the landing space of a player already in the air or stepping late into the path of a moving player.

Contact


No player may contact an opponent, either accidentally or deliberately, in such a way that interferes with the play of that opponent or causes contact to occur. A Penalty Pass (or Penalty Pass/Penalty Shot if in the shooting circle) is awarded for the above infringements taken from where the infringement occurred. The offending player must stand out of play beside the thrower until the pass or shot has been taken. Any opposing player allowed in that area may take the penalty.

Mixed Netball


All above rules stand plus teams are only allowed a maximum of 3 men playing on court at any time. 2 men are NOT allowed in either the shooting or defending circles.

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  • JOINING AS AN INDIVIDUAL

    On clicking the button below you will be taken to our main Individual Registration page. Here, please fill in all the required information. Tell us your preferred netball positions, skill level and the day / venue you wish to play at. Your registration will then be processed (please allow a few days) and you will be contacted by someone at Netball Fun League with all the details.

    Being Part of a Team

    Once you join a team, the Team Organiser will add your email address and contact details to the teams’ online profile. Please refer to the “Registration Process Guide – Part 2” on previous page. If you join as a permanent member of a team you will then be bound by the normal stipulations of a Netball Fun League Team playing in one of our social netball leagues. For more information on this please visit the “Members / Support” links in the main website navigation.

    Be a Ringer

    From time to time teams may struggle for players, sickness, unavailability etc. To assist with this Netball Fun League has dedicated “Ringers Groups” where teams can post an appeal for a player/which position/how much/venue etc. If you are playing for a team you can request to join our “Ringers Group” check out the “Finding Players” link in “Members / Support” links in the main website navigation.

  • YOUR COMMITMENT AS A REGISTERED TEAM IN A LEAGUE

    1. Committing to the Whole Season

    Registering a team and joining a Netball Fun League involves committing to the whole season. If you are unable to complete the season for whatever reason, you are still liable for the match fees until a replacement team is found.

    2. Conceding Matches

    If a team cannot find enough players for a particular match and have to concede, then they will be charged the match fees of £26.95 and the game is conceded 15 – 0. If a conceding team gives less than 24 hours’ notice, they will charged the oppositions match fees in addition to their own match fees. A team may only concede one match in any one season at Netball Fun League, and will incur a £30 fine if they concede more than one in a season. Don’t worry, we have some great ways to find substitute players if need be.

    3. Cup Final Night

    At the end of every season the final fixture is a Netball Fun League Cup Final Night. As a registered team, you are committed to attending and taking part in this. The Cup Final Night is like a mini-tournament in which all teams in your division play against each other for ‘The Cup’. It is also the time when League Winners, Runners Up and Player of the Season awards are given out. Read all about Cup Final nights here

    A copy of the Netball Fun League Terms and Conditions can be found here